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Devlog
Submission to Kent State Spring 2022 capstone games
Submission to Horizons Showcase 2022
This Little Knight of Mine
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Devlog
IndieCade Horizons Update
May 21, 2022
by
Fracta Mundi
Hey all! We'll be showing off the current This Little Knight of Mine demo at IndieCade Horizons on June 4th! In preparation, we've fixed a few things in the demo, so feel free to try out the new build...
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Heading to GDEX
May 06, 2022
by
Fracta Mundi
#GDEX
Hello again! With university finals wrapping up for everyone working on the game, things have been pretty slow this past week. We showed off the game at a public showcase last Thursday and got lots of...
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Twinkle Twinkle, Little Fairy
April 21, 2022
by
Fracta Mundi
Twinkle Twinkle the guide fairy is here! This friendly fairy helps guide the player through the levels. Since the demo level is pretty linear, she doesn't help out too much, but in future levels with...
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Updates Incoming
April 13, 2022
by
Oppichow
These past few weeks we have been working on finishing textures on all enemies as well as getting them into the game. The demo level has been massively improved and added a lot of new mechanics into t...
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Nearing the Next Build
March 16, 2022
by
Fracta Mundi
Hello again! We're approaching the next test build for This Little Knight of Mine . With this one our biggest goal is to get enemy AI up and running (and jumping and attacking)! Lots of research has g...
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Miasma and Angler
March 10, 2022
by
ChrisC
In the past week, we primarily focused on level layout and modeling. Our group sat down with a large sheet of paper split into sections honing in on what exactly needs to be put into each level for ou...
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Swords and Monsters
March 02, 2022
by
Fracta Mundi
We have an official Twitter now! Check us out! https://twitter.com/_Candle_Knight?s=20&t=z5SLwuQD3tiCfSRvVs9KDw In the meantime, Progress™ continues! This week the team worked on adding deadly spike...
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Humble Beginnings
February 23, 2022
by
Fracta Mundi
Hello world! This Little Knight of Mine is an exploration of patterns and pattern manipulation in games, taking the form of a surreal 2.5D side-scrolling adventure with a hand-drawn aesthetic. To kick...
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